Game Systems
Neon Arena Prototype
Built a fast-action arena loop with procedural encounters, boss states, and telemetry-backed balancing.
- Role: Gameplay + Tools
- Stack: Unity, C#, Scriptable Objects
- Result: 40% faster content iteration
Vibe Coder / Game Developer / Web App Developer
I create game-inspired experiences and web apps that feel fast, intentional, and memorable. From mechanics to deployment, I ship.
Featured Work
Game Systems
Built a fast-action arena loop with procedural encounters, boss states, and telemetry-backed balancing.
Web App
Designed a modular dashboard for creators to manage analytics, publishing pipelines, and AI-assisted content workflows.
Experimental UI
Created a WebGL-first storytelling site where scrolling and input drive transitions, states, and scene logic.
Skill Stack
Unity, Unreal, Godot, C#, Shader Graph, GLSL
React, Next.js, TypeScript, Motion Design, Three.js
Node.js, PostgreSQL, Redis, API Design, Docker, CI/CD
Rapid prototyping, AI tooling, user feedback loops
Build Timeline
Focused on resilient architectures, fast release cycles, and delightful interactions that improve retention.
Built and tested mechanics systems with rapid balancing loops and analytics instrumentation.
Delivered real-time app features with low-latency transport and clean state synchronization.